Install re3-church's ambient sounds #3
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Delete branch "sailorswag/gta3-wexford-build:install-ambience"
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build_release.shnow also runs re3-church'sambience/install_ambience.shwhen the locked re3-church commit has it. That installs the ambient sounds for buildings: the churches at Mass times and the houses. It copiesaudio/wxamb_*.wav(20 clips, built output kept in git), so no generator step is needed. The README's step 5 mentions it.This step was added to PR #2 after it was merged, so it never reached main.
Also worth knowing for the next release: re3-church
abef724/ re3-wexfordc4dbe1a9extend the map to Rosslare Harbour and Europort and run the train to Europort. That needs nothing new here, becausetown.py,radar_region.pyandmenumap.pyalready run in the build. The map grows to about 583 MB before packing.Only checked with
bash -n; I haven't run a full build.🤖 Generated with Claude Code