Install re3-church's props (phone boxes, shopping bags) #2

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joe merged 1 commit from sailorswag/gta3-wexford-build:install-props into main 2026-10-18 17:07:21 +01:00
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re3-church a904059 adds props/: the eircom phone boxes and the shopping bags peds carry (models 3907–3912). re3-wexford b025fc72 places the boxes and puts bags in hands, so a release built from those commits needs props/install_props.sh run, or there are no boxes and no bags.

  • build_release.sh: adds props/install_props.sh to the install list when the locked re3-church commit has it. Older commits don't, so builds of those are unchanged.
  • No generator step: the built models are in git (props/out/), like peds/ and pool/.
  • README step 5 mentions it.

What the script does to the game folder is in re3-church docs/install.md. Not test-built here (bash -n only). The script has run against a real game folder and those changes were tested in-game headless.

🤖 Generated with Claude Code

re3-church `a904059` adds `props/`: the eircom phone boxes and the shopping bags peds carry (models 3907–3912). re3-wexford `b025fc72` places the boxes and puts bags in hands, so a release built from those commits needs `props/install_props.sh` run, or there are no boxes and no bags. - `build_release.sh`: adds `props/install_props.sh` to the install list when the locked re3-church commit has it. Older commits don't, so builds of those are unchanged. - No generator step: the built models are in git (`props/out/`), like `peds/` and `pool/`. - README step 5 mentions it. What the script does to the game folder is in re3-church `docs/install.md`. Not test-built here (`bash -n` only). The script has run against a real game folder and those changes were tested in-game headless. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
joe merged commit a197e1a532 into main 2026-10-18 17:07:21 +01:00
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