Pin the inputs at Rosslare Harbour and Europort #4

Merged
joe merged 1 commit from sailorswag/gta3-wexford-build:pin-rosslare into main 2026-10-18 22:52:47 +01:00
Contributor

This moves inputs.lock to the current heads: re3-wexford c4dbe1a9 and re3-church abef724. The old pins were e63692c and 08b2c43 from the 14th, so a release built from main without --latest would miss all of this.

What the newer commits bring in:

  • Rosslare Harbour and Europort:
    • The map now runs to Rosslare Point, Rosslare Harbour and Europort, with the ferries, linkspans, trailer yards and the Europort platform.
    • The train runs Europort ↔ Rosslare Strand ↔ Wexford.
    • Pedestrians and traffic in the villages.
    • The minimap and menu map are regenerated by the build as before.
  • The Friary campanile has an interior: a stair up to the belfry.
  • Phone boxes, shopping bags, the pager on the HUD pager, muffled car radios, radio sync in shared cars, car stealing, and building ambience.

Build notes:

  • The map image grows to about 583 MB before packing, with 14,388 buildings and 13,916 models.
  • The ambience clips need PR #3's install step, or the release has no building sounds; the PRs merge in either order.
  • The props install from #2 is already on main.

Not test-built here.

🤖 Generated with Claude Code

This moves `inputs.lock` to the current heads: re3-wexford `c4dbe1a9` and re3-church `abef724`. The old pins were `e63692c` and `08b2c43` from the 14th, so a release built from main without `--latest` would miss all of this. What the newer commits bring in: - **Rosslare Harbour and Europort:** - The map now runs to Rosslare Point, Rosslare Harbour and Europort, with the ferries, linkspans, trailer yards and the Europort platform. - The train runs Europort ↔ Rosslare Strand ↔ Wexford. - Pedestrians and traffic in the villages. - The minimap and menu map are regenerated by the build as before. - The Friary campanile has an interior: a stair up to the belfry. - Phone boxes, shopping bags, the pager on the HUD pager, muffled car radios, radio sync in shared cars, car stealing, and building ambience. Build notes: - The map image grows to about 583 MB before packing, with 14,388 buildings and 13,916 models. - The ambience clips need PR #3's install step, or the release has no building sounds; the PRs merge in either order. - The props install from #2 is already on main. Not test-built here. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
joe merged commit 9127c0a197 into main 2026-10-18 22:52:47 +01:00
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