Pin the inputs at the Garda car fix, z-fighting, roof collision and far view #5
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Delete branch "sailorswag/gta3-wexford-build:pin-farview"
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inputs.lockto today's commits. No build step changes: the new parts run inside the existing steps.b92739dc, re3-church25293b2): it had no drive and no wheels, because re3 still took model 159 for Vice City's Sparrow helicopter. The Vice City leftover IDs are moved off the mod's models, and the car is now a GTA III-style Yaris with real wheel arches.e71b3b2): roofs where they meet walls, terrace chimney stacks and roofs, rocks, plus a build pass that separates any coplanar faces still left. Collision is added on gables, stacks, dormers, hipped roofs, boulders, trailer wheels and Wexford Bridge.e71b3b2, re3-wexford6abdfc38): low-detail LODs per ground tile, and in the Wexford region a far clip and sea that reach about 16 km at the top draw distance.The map build is about 3 minutes longer, for the separation pass.
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update_inputs.shis already ran as part of a release.Pull request closed