Pin the inputs at the rebuilt hospital (includes #5) #6

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sailorswag wants to merge 1 commit from sailorswag/gta3-wexford-build:pin-hospital into main
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Moves inputs.lock to today's later commits. It includes everything in #5, so it can be merged instead of #5.

  • Wexford General Hospital (re3-church 293e324, docs bfe427b): rebuilt from aerial imagery. The new tools/hospital_trace.py traces the blocks inside the OSM outline into osm/hospital_blocks.json, which is committed, so the build doesn't fetch anything. The result is brown hipped ward wings, a pink-roofed block, and flat-roofed blocks with plant, behind the big car park.
  • Respawn and Bolt spot (re3-wexford a05fd836): both are now on the hospital's car-park front. The old respawn point was inside the building's outline, so players respawned on the roof.

No build step changes.

🤖 Generated with Claude Code

Moves `inputs.lock` to today's later commits. It includes everything in #5, so it can be merged instead of #5. - **Wexford General Hospital** (re3-church `293e324`, docs `bfe427b`): rebuilt from aerial imagery. The new `tools/hospital_trace.py` traces the blocks inside the OSM outline into `osm/hospital_blocks.json`, which is committed, so the build doesn't fetch anything. The result is brown hipped ward wings, a pink-roofed block, and flat-roofed blocks with plant, behind the big car park. - **Respawn and Bolt spot** (re3-wexford `a05fd836`): both are now on the hospital's car-park front. The old respawn point was inside the building's outline, so players respawned on the roof. No build step changes. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Owner

You do not need to do this. update_inputs.sh is already ran as part of a release.

You do not need to do this. `update_inputs.sh` is already ran as part of a release.
joe closed this pull request 2026-10-19 09:54:26 +01:00

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