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v0.8.0 Stable
released this
2026-08-18 21:44:10 +01:00 | 0 commits to main since this releaseEvery command a chart can use has now been read against the format's own reference and against
OpenTaiko's source, and the four that were left unimplemented are in. Charts using the
BEMANI-style scroll modes are drawn the way they were written for the first time, notes can be
told to appear late and hold still, and they can be sent across the screen in any of eight
directions.The one fault in it is in scoring, and it is a large one: on a branched chart the million was
being divided between the wrong path, which mis-valued 280 of the 308 branched courses in a
3578-chart library and, on two of them, made every note worth the entire million.Added
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#HBSCROLLand#BMSCROLL— 35 charts. These come from the BEMANI series and measure a
note's distance in beats where Taiko measures it in time, so a tempo change slides every
note already on screen instead of changing the speed of the ones that follow. Supporting them
meant carrying a second timeline through the parser, in sixteenth notes, alongside the clock.
#BMSCROLLadditionally discards#SCROLLentirely.The two models agree completely on a single note — one beat away is the same distance under
either — and differ only on two, which is worth knowing because the obvious test passes under
both and proves nothing. -
#SUDDEN— 12 charts. Notes stay invisible until a set time before they are due, then
appear already in position and hold still until a second time, and only then travel. Four
rules came out of the reference and none of them were guessable: an unset value is positive
infinity rather than zero, so misreading it blanks the chart rather than delaying it; the move
time is truncated to whole milliseconds where the show time keeps its fraction; a show time
with no move time hides rolls outright, which the reference's own source calls a bug and
keeps; and only the horizontal freezes, so a note under a complex#SCROLLdrifts vertically
while standing still. -
#DIRECTION— 2 charts. Eight directions, and the diagonals travel √2 times as fast
because both components carry the full speed rather than the speed resolved between them. Its
vertical is only a suggestion: a complex#SCROLLoverrides it, while its horizontal is
replaced outright. -
SCOREMODE:and a[scoring]section inconfig.toml. The header selects one of the
older arcade schemes — flat 1000 a note, or eleven tiers stepping every ten combo, or five
tiers stepping at 10, 30, 50 and 100 — and it reaches the score only when Shinuchi is off,
exactly as in the reference, whereShinuchiModegates the whole thing and defaults to on.
Soshinuchi = trueis the default here too, and 118 charts that set the header are scored
as they always were until you say otherwise.
Fixed
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The million is divided between the Master path, not the Normal one. On any branched chart
the reference fixes the per-note value at load fromlistChip_Branch[2]— unbranched notes
plus the Master path — whatever the player then plays. That is deliberate and is the branch
system's whole incentive: a run that stays on Normal does not total a million, and reaching
Master is what pays. Dividing by Normal instead mis-valued 280 of 308 branched courses,
often by more than double, and on two of them — Taiko Tower 02 Kara-kuchi's Tower and
Unending Freedom's Easy, where the Normal path holds no missable note at all — it hit the
zero-notes guard and made every note worth the whole million.All five recorded plays still match to the point, because none of those charts distinguishes
the two rules: SHAPESHIFTER's Normal and Master paths hold the same 1001 notes. -
A scroll mode set before
#STARTis honoured. That was the required position for these
commands until the format's 1.2 revision and the reference still reads them there. Two charts
use it, and both were being recorded as unknown commands and drawn with the wrong model.
Changed
- The soul gauge keeps the rate it had. The gauge's fill and the score's denominator are two
different rules in the reference — the score is fixed at load from the Master path, the gauge
follows whichever path is being played — so fixing the one deliberately did not move the
other. The gauge remains normalised over the Normal path, which is identical to the reference
on every unbranched chart and is listed as open for the 308 that branch.
Documentation
- docs/reference-constants.md §2c and §2d — which path the
million is divided between, and the three scoring schemes with the switch that hides them. - docs/format-notes.md §7d — the beat timeline,
#SUDDEN, and
#DIRECTION; and why a complex#SCROLLon a bar line needed no fixing after all, the
rotation it might have wanted being a TJAPlayer3 bug OpenTaiko does not have. - The soul gauge rate should switch with the branch path and does not. Found while settling
the scoring denominator, and recorded rather than fixed: it needs the gauge to carry three
rates rather than one, which is a change to the type and not a constant. - Two lists of open questions were retired, both having been answered. Step 0.4's six —
judgement windows, the score formula, gauge rates, roll and balloon scoring, theOFFSET
sign, and the scroll maths — now point at where each was settled. - Two new steps: the screen the arcade draws, and charts that are not TJA. And a note on
the five pure crates, which are likely to outlive this binary and should be changed with that
in mind.
Downloads
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Source code (ZIP)
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Source code (TAR.GZ)
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simple-taiko-v0.8.0-steamdeck.tar.gz
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simple-taiko-v0.8.0-x86_64-linux.tar.gz
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