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v0.4.0 Stable
released this
2026-08-16 00:10:37 +01:00 | 58 commits to main since this releaseAdded
- Japanese titles render. Song titles were drawn in raylib's built-in font, which has no
Japanese, so a large part of the library appeared as rows of?. The game now picks fonts
from what is installed: the desktop's own sans for the alphabet, plus whichever installed
font covers the most of your particular song titles, each character drawn by the first font
that has it. No font is shipped, and the startup line names what was chosen. - Left and right are told apart on the drum. Hitting the left side colours the left half of
the target circle and the right side the right half; a rim hit colours that side's rim rather
than the face. Autoplay alternates hands, so the feedback looks the way real play does. - Big notes reward both hands. A big note struck with one hand scores as a normal note;
landing both within 50 ms doubles it, as on the arcade cabinet. Previously either hand alone
took the full doubled value, which made the two-handed notes pointless. --screen selectopens the song list directly, alongside the existing settings screens.
Fixed
- Colour markup in titles (
<c.#cd7f32>玄人</c>, used by the dan ranks) was drawn literally,
tags and all. It is now stripped to the plain title. The colour is not reproduced. - Text is filtered when scaled. Glyphs are rasterised once at 48px and drawn between 13 and 34,
which with raylib's default point sampling dropped pixels at small sizes.
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- Japanese titles render. Song titles were drawn in raylib's built-in font, which has no