• v0.3.1 b509169361

    v0.3.1 Stable

    joe released this 2026-08-15 20:30:40 +01:00 | 62 commits to main since this release

    No changes to the game itself: release tooling and documentation only.

    Fixed

    • scripts/release.sh left the debug binary behind. The version is baked in at compile
      time and the script only built --release, so ./target/debug/taiko kept reporting the
      previous version after a release. It now refreshes the debug build too.
    • Cargo.lock was not synced to the manifest before the clean-tree check, so a version bump
      left the lock naming the previous version at the tag. The v0.3.0 tag has this; nothing
      is broken by it, since cargo regenerates the lock, but the tag did not describe its own
      build. The lock is now synced first, and a stale one blocks the release with a note.
    • --dry pushed the branch to the remote — precisely the side effect a dry run promises not
      to have. It also refused to run against an already-released version, though rebuilding one
      to inspect what went out is a reasonable thing to want.

    Documentation

    • How to get songs and hit sounds, with the expected directory tree. The soundtrack
      repository can be cloned and played directly with no OpenTaiko install. The drum samples
      are in neither OpenTaiko repository — they ship in the release archive — which is the
      step anyone following the repos alone would get stuck on. Skins are not used at all.
    Downloads