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v0.3.1 Stable
released this
2026-08-15 20:30:40 +01:00 | 62 commits to main since this releaseNo changes to the game itself: release tooling and documentation only.
Fixed
scripts/release.shleft the debug binary behind. The version is baked in at compile
time and the script only built--release, so./target/debug/taikokept reporting the
previous version after a release. It now refreshes the debug build too.Cargo.lockwas not synced to the manifest before the clean-tree check, so a version bump
left the lock naming the previous version at the tag. The v0.3.0 tag has this; nothing
is broken by it, since cargo regenerates the lock, but the tag did not describe its own
build. The lock is now synced first, and a stale one blocks the release with a note.--drypushed the branch to the remote — precisely the side effect a dry run promises not
to have. It also refused to run against an already-released version, though rebuilding one
to inspect what went out is a reasonable thing to want.
Documentation
- How to get songs and hit sounds, with the expected directory tree. The soundtrack
repository can be cloned and played directly with no OpenTaiko install. The drum samples
are in neither OpenTaiko repository — they ship in the release archive — which is the
step anyone following the repos alone would get stuck on. Skins are not used at all.
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Source code (ZIP)
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simple-taiko-v0.3.1-x86_64-linux.tar.gz
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2026-08-15 20:30:41 +01:00 · 1.1 MiB -
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