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v0.2.0 Stable
released this
2026-08-15 19:29:47 +01:00 | 71 commits to main since this releaseAdded
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Controller support, in the arcade layout: every face button is the drum — d-pad for the
left hand, A/B/X/Y for the right — and the shoulders are the rim, L1/L2 left and R1/R2
right. The pad drives the menus as well as the drumming. -
A calibration screen (press C in song select). Tap along with a metronome and it
takes the median of your errors rather than asking you to guess a number in milliseconds.
It shows the spread and warns when the reading was too inconsistent to trust. -
A config file at
~/.config/taiko/config.toml, written on first run with comments:
key and gamepad bindings, latency offset, note colours, volumes, and video settings.
--list-keysprints every accepted name. -
--calibrateto go straight to calibration, and--list-keys. -
Scores are saved. Best score and clear grade per chart and difficulty, kept in
~/.local/share/taiko/scores.jsonand shown in the difficulty picker and on the results
screen. Records are keyed on the song'suniqueID.jsonid rather than its path, so
reorganising a library does not lose your history. -
The results screen says when a run set a new best, and what the previous bar was.
Notes
- Gamepad devices are listed at startup, and
input.gamepad_indexchooses between them.
Many devices enumerate as gamepads without being one — a keyboard's HID control device and
a headset both showed up during development — so the right index is rarely obvious and
never guessable. - Calibration accepts at most one tap per beat, ignores input for the first moments after the
screen opens, and rate-limits taps. A calibration that completes itself from spurious input
and silently saves a nonsense offset is far worse than one that refuses to finish. - The save file is written to a temporary file and renamed over the target, so an
interrupted save cannot destroy an existing history. - A corrupt save file is reported and skipped rather than refusing to start the game.
- Nothing is ever written into a song library — verified, not merely intended.
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v0.1.0 Stable
released this
2026-08-15 17:20:24 +01:00 | 76 commits to main since this releaseFirst release. Browsable, playable, and scored the same way OpenTaiko scores it.
Plays charts
- Reads
.tjacharts and their audio in place, without converting or modifying anything.
Parses 506 of 506 charts in the reference library — every one, including the awkward
cases: fractional levels,#BRANCHSTARTbranches,#DELAYrunning time backwards, and
courses holding a Single chart plus a Double pair. - Don, ka, big notes, rolls, balloons, mines and ADLIBs. Unsupported features are skipped
rather than failing a load, and what was skipped is recorded rather than swallowed. - Judgement at the reference windows: GOOD/OK/BAD at ±25/75/108 ms on Hard and above,
±42/108/125 ms on Easy and Normal. - Score matches OpenTaiko exactly — verified against four of its own recorded best plays,
to the point, across three difficulties and two songs. - Soul gauge, combo counter, and a results screen.
Song select
- Browse a library by category with box art, per-difficulty levels, and song metadata.
- Nested category trees and flat folders of song folders both work.
- Several libraries at once via repeated
--songs, so an existing collection and your own
charts sit side by side without copying either.
Timing
- The audio clock is smoothed against a monotonic clock, because raylib's music position
advances in 10.66 ms steps — coarser than a single frame at 144 Hz. Measured on real
hardware: 0.076 ms p99 per-frame error against 3.739 ms raw, and 0.010 ms of drift
over three minutes. - Frame rate defaults to the monitor's refresh with V-Sync off.
- Requests a small audio buffer at startup.
Paths
- Content is found from a content root:
--base,$TAIKO_BASE, the directory holding the
executable, then~/.local/share/taiko. A copied folder is a self-contained install. - Scores and config always go to
~/.local/share/taikoand~/.config/taiko, never into
the content root, which may be read-only or belong to another game. - Every resolved path is printed at startup.
Known limits
- No calibration screen, so a constant early/late offset is expected and varies with
audio hardware. Coming in the timing work. - Scores are not saved between runs yet.
- No song preview audio in the menu.
- Branching charts play their normal branch only; Dan-i Dojo, Taiko Towers, double play,
background video and lyrics are out of scope for now. - Japanese titles render as
?— the built-in font has no CJK coverage. - Input is polled per frame, quantising hit times to roughly 7 ms at 144 Hz.
- Linux x86_64 only.
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